![]() ![]() You can then take a claw from him and fire that at another necromorph and pin him to another wall or floor. If you see a pole lying on the ground simply pick it up with the telekinesis and fire it into a necromorph pinning him to a wall. One way they have done this is by improving the telekinesis. The action in Dead Space 2 has also been ramped up from the first. Even the main four notes used in sequence to create the recognisable, main part, of the soundtrack happen to be the notes D, E, A, D. In a bid to create the sound of the unknown, with the unknown being the ultimate fear, you will hear all sorts of strange and spooky sounds coming from Dead Space 2. When making the soundtrack, he says he had to throw the rules out the window and had the orchestra doing all sorts of unnatural and strange things to their instruments. This is where Jason Graves, the composer for the music of Dead Space 2, comes into it. Some things still can’t be talked about so you’ll have to wait for TSA’s verdict in the full review but visceral have certainly spent some time trying to achieve another level of fright. Playing the game with a lot of people chatting around you and people knocking over glasses and bottles (which happened quite a lot, free alcohol does that to people it seems) isn’t the right setting to get your spine shaking. Is it scarier than Dead Space? Visceral seem to think so but whether it will actually scare you will vastly depend on your environment. ![]() In fact, they wanted to bump it up a notch. With Dead Space 2 they didn’t want to lose any of the fear and horror. We will touch on the multiplayer separately later so lets talk about the horror first.ĭead Space was, perhaps, known for being the definitive survival horror game. Visceral Games say they have focussed on three main elements for the game: Horror, Action and Multiplayer. ![]()
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